Chapter 1 · Level 14
Electrical Station
10-wire cutting sequence; correct wire identified by environmental context clues.
Walkthrough
A vast infrastructural labyrinth testing boolean logic and complex spatial routing. Locate the centralized generator room (5 generators: 2 red, 3 blue) and a secondary control room with 3 large mechanical levers. Down a corridor, a locked electrical door features a gray junction box secured by screws - use the Screwdriver to open it, exposing 10 multi-colored wires. Using the Bolt Cutters, sever the precise wire designated by environmental context clues from the generator room. Cutting the wrong wire triggers an alarm and summons the Stalker; the Lever Room resets the alarm but only against the next attack.
Tips
- Never cut blind unless you have at least 2 lives and the levers are flipped.
- The context clue is in the generator room - leave one player there as a reference.
Nightmare note. Stamina discipline is mandatory. Every sprint must be justified; every flashlight toggle is a tactical decision.