Chapter 1 · Level 8

Lights Out (Septic)

Sequential locker scouting to central chair room.

Level 8
Biome
Total Darkness
Chapter
1
Threat
High
Difficulty
Hard
Par (Any%)
05:00

Entities present

Walkthrough

An extreme-threat instance of total darkness with aggressive entity pathing. The mathematically optimal strategy assigns a single scout to map randomized locker locations. Move sequentially from locker to locker, utilizing the Sixth Sense radar to wait for the roaming hostile to pass before advancing to the central chair room.

Tips

  • Sixth Sense is the difference between a clean run and a wipe - bring it or be ready to abort.
Nightmare note. Stamina discipline is mandatory. Every sprint must be justified; every flashlight toggle is a tactical decision.