Class-3
The Hound
A canine hostile that tracks players via footstep audio and line-of-sight. Acts as a standard patrol entity across multiple levels.
Algorithmic behavior
Standard patrol-then-pursue state machine. Footstep audio detection is the primary aggro vector.
Evasion strategy
Stamina control. The Hound's pursuit vector is predictable; line-of-sight breaks reset to patrol state.