Class-2
The Starfish
An aquatic hostile that hunts via silent flanking and stealth. Emits no shriek and has a speed multiplier when submerged in water.
Algorithmic behavior
Possesses an "Aquatics" variable applying significant movement-speed multipliers when submerged. Conversely, players suffer an estimated 35% velocity reduction when wading through water. On dry topological meshes its AI is highly inefficient and frequently fails collision checks against sharp architectural corners.
Evasion strategy
Bait the entity's pathing vector into terrestrial zones with complex polygonal barriers. Avoid wide, deep water basins where the entity's velocity multiplier guarantees a fatal intercept.